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440# 榕坚


细看还是有差别,继续寻找。这下应该正确了:

捕获.JPG (74.75 KB)

捕获.JPG

终于弄出一个比较满意的来:

捕获.JPG (67.42 KB)

捕获.JPG

442# 榕坚


这个厉害的。
443# inRm


不,还是软件利害。
这样的效果也挺有趣:

4.JPG (114.72 KB)

4.JPG

1.JPG (143.55 KB)

1.JPG

442# 榕坚
漂亮!
改变着色方式:

Mtest-2.jpg (125.66 KB)

Mtest-2.jpg

1.JPG (82.3 KB)

1.JPG

447# 榕坚

不得不赞叹!第二幅图尤其精彩,榕兄阐明一下着色算法。
448# mjj_ljh


还不是很成熟,这种效果我很早以前就一直想效仿,但总不成功,之前常老师也研究过效果好象更好。它是UF中的一个着色特效,代码如下:
Triangle {
;
; Variation on the Triangle Inequality Average coloring method
; from Kerry Mitchell. The smoothing used here is based on the
; Smooth formula, which only works for z^n+c and derivates.
;
; Written by Damien M. Jones
;
init:
  float sum = 0.0
  float sum2 = 0.0
  float ac = cabs(#pixel)
  float il = 1/log(@power)
  float lp = log(log(@bailout)/2.0)
  float az2 = 0.0
  float lowbound = 0.0
  float f = 0.0
  BOOL first = true
loop:
  sum2 = sum
  IF (!first)
    az2 = cabs(#z - #pixel)
    lowbound = abs(az2 - ac)
    sum = sum + ((cabs(#z) - lowbound) / (az2+ac - lowbound))
  ELSE
    first = false
  ENDIF
final:
  sum = sum / (#numiter)
  sum2 = sum2 / (#numiter-1)
  f = il*lp - il*log(log(cabs(#z)))
  #index = sum2 + (sum-sum2) * (f+1)  
default:
  title = "Triangle Inequality Average"
  helpfile = "Uf*.chm"
  helptopic = "Html/coloring/standard/triangleinequalityaverage.html"
$IFDEF VER50
  rating = recommended
$ENDIF
  param power
    caption = "Exponent"
    default = 2.0
    hint = "This should be set to match the exponent of the \
            formula you are using. For Mandelbrot, this is usually 2."
  endparam
  param bailout
    caption = "Bailout"
    default = 1e20
    min = 1
$IFDEF VER40
    exponential = true
$ENDIF
    hint = "This should be set to match the bail-out value in \
            the Formula tab. Use a very high value for good results."
  endparam
}
下面是我根据这段代码做的结果,请梅老师看能否将它完善。

未命名1.gsp (21.66 KB)

449# 榕坚
uf我可是外行。不懂的地方我到时请教。
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